﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

using SpiritAlight.Character.Unit;
using SpiritAlight.Stage;


namespace SpiritAlight.Character
{
    abstract class AEnemy : AUnit
    {
        #region プロパティ

        #endregion


        #region メソッド

        public override void Initialize()
        {
            
        }

        public override void LoadContent()
        {
            base.LoadContent();
        }

        public override void Update()
        {
            
        }

        public override void Draw()
        {
            

        }

        #endregion
    }
}
